-
Tencent IEG
- ShangHai
Lists (3)
Sort Name ascending (A-Z)
Starred repositories
A module to fix camera functionality and correct battery capacity for the OnePlus 13T after converting to OxygenOS.
A decompressor/converter for .ANI/.SLD animation files, as used in the Brunswick Frameworx bowling scoring system.
Implementation of the SIGGRAPH Asia 2024 conference paper "A Statistical Approach to Monte Carlo Denoising" [Sakai et al. 2024] based on pbrt-v3
ncnn is a high-performance neural network inference framework optimized for the mobile platform
Reference implementation of "Efficient Differentiable Hardware Rasterization for 3D Gaussian Splatting".
DISTWAR atomic reduction optimization on "3D Gaussian Splatting for Real-Time Radiance Field Rendering".
Writing a CUDA software ray tracing renderer with Analysis-Driven Optimization from scratch: a python-importable, distributed parallel renderer.
Cista is a simple, high-performance, zero-copy C++ serialization & reflection library.
Source code for the SIGGRAPH 2024 paper "Neural Geometry Fields for Meshes"
HLSL code for https://developer.nvidia.com/blog/optimizing-compute-shaders-for-l2-locality-using-thread-group-id-swizzling/
[Trans. on Graphics (ToG) 2024] Official code release for paper: 🎯"DARTS: Diffusion Approximated Residual Time Sampling for Time-of-flight Rendering in Homogeneous Scattering Media"
Tencent Hunyuan3D-1.0: A Unified Framework for Text-to-3D and Image-to-3D Generation
State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.
Single source file BC1-5 and BC7 encoders and BC1-5/7 decoders with MIT or Public Domain licenses
A physically based mesh renderer named Ada Path Tracer based on Taichi lang
Legado 3.0 Book Reader with powerful controls & full functions❤️阅读3.0, 阅读是一款可以自定义来源阅读网络内容的工具,为广大网络文学爱好者提供一种方便、快捷舒适的试读体验。
A C++ compile-time math library using generalized constant expressions
AMD GPU particles sample based on DirectX 11
A modern, fast, lightweight thread pool library based on C++2x
Vulkan Implementation of NVIDIA's paper Real-time Neural Radiance Caching for Path Tracing.
VUDA is a header-only library based on Vulkan that provides a CUDA Runtime API interface for writing GPU-accelerated applications.
a naive implementation of neural radiance caching ( •̀ ω •́ )✧
A minimal implementation of Vulkan ray tracing.