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Starred repositories

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Simple smoothed particle hydrodynamics implementation

C++ 3 Updated May 26, 2026

A module to fix camera functionality and correct battery capacity for the OnePlus 13T after converting to OxygenOS.

Shell 64 8 Updated Jun 2, 2026

A decompressor/converter for .ANI/.SLD animation files, as used in the Brunswick Frameworx bowling scoring system.

Python 16 Updated Feb 9, 2022

A wave-optical path tracer

C++ 170 17 Updated Apr 4, 2026

Implementation of the SIGGRAPH Asia 2024 conference paper "A Statistical Approach to Monte Carlo Denoising" [Sakai et al. 2024] based on pbrt-v3

C++ 19 2 Updated Oct 15, 2025

ncnn is a high-performance neural network inference framework optimized for the mobile platform

C++ 23,373 4,437 Updated Jun 8, 2026

Reference implementation of "Efficient Differentiable Hardware Rasterization for 3D Gaussian Splatting".

C++ 15 3 Updated Aug 12, 2025

DISTWAR atomic reduction optimization on "3D Gaussian Splatting for Real-Time Radiance Field Rendering".

Python 42 3 Updated Jan 16, 2024

Writing a CUDA software ray tracing renderer with Analysis-Driven Optimization from scratch: a python-importable, distributed parallel renderer.

Cuda 37 2 Updated Apr 12, 2026

Cista is a simple, high-performance, zero-copy C++ serialization & reflection library.

C++ 2,225 158 Updated May 8, 2026

Making it easier to work with shaders

C++ 5,371 455 Updated Jun 14, 2026

Source code for the SIGGRAPH 2024 paper "Neural Geometry Fields for Meshes"

Python 154 12 Updated Feb 12, 2025

HLSL code for https://developer.nvidia.com/blog/optimizing-compute-shaders-for-l2-locality-using-thread-group-id-swizzling/

HLSL 67 9 Updated Feb 29, 2024

[Trans. on Graphics (ToG) 2024] Official code release for paper: 🎯"DARTS: Diffusion Approximated Residual Time Sampling for Time-of-flight Rendering in Homogeneous Scattering Media"

C++ 18 2 Updated Dec 24, 2024

Real-Time Rendering Framework

C++ 3,181 607 Updated Jan 7, 2025

Tencent Hunyuan3D-1.0: A Unified Framework for Text-to-3D and Image-to-3D Generation

Python 3,475 276 Updated Nov 19, 2025

State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.

Cuda 463 32 Updated Dec 14, 2024

Single source file BC1-5 and BC7 encoders and BC1-5/7 decoders with MIT or Public Domain licenses

C++ 244 24 Updated Jul 4, 2022

A physically based mesh renderer named Ada Path Tracer based on Taichi lang

Python 63 1 Updated Feb 1, 2025

Legado 3.0 Book Reader with powerful controls & full functions❤️阅读3.0, 阅读是一款可以自定义来源阅读网络内容的工具,为广大网络文学爱好者提供一种方便、快捷舒适的试读体验。

Kotlin 46,889 5,777 Updated May 27, 2026

A C++ compile-time math library using generalized constant expressions

C++ 830 83 Updated Jun 22, 2024

AMD GPU particles sample based on DirectX 11

C++ 122 15 Updated Sep 6, 2016

A modern, fast, lightweight thread pool library based on C++2x

C++ 556 42 Updated Mar 5, 2026

A simple and fast Qt image viewer

C++ 12 4 Updated Jan 6, 2015

Vulkan Implementation of NVIDIA's paper Real-time Neural Radiance Caching for Path Tracing.

C++ 38 4 Updated Sep 10, 2024

VUDA is a header-only library based on Vulkan that provides a CUDA Runtime API interface for writing GPU-accelerated applications.

C++ 914 39 Updated Jan 21, 2024

a naive implementation of neural radiance caching ( •̀ ω •́ )✧

C++ 21 2 Updated Apr 17, 2023

BRDF Explorer

C++ 2,257 379 Updated Apr 21, 2023

Play osumania on terminals.

C++ 151 5 Updated Apr 3, 2026

A minimal implementation of Vulkan ray tracing.

C++ 99 9 Updated Oct 7, 2024
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