-
🎓 Bachelor's Degree, Computer Engineering (Doğuş University | Oct 2020 - Jun 2025)
-
🎓 High School Diploma, Mathematics (Habire Yahşi Anatolian High School | Sep 2016 - Jun 2020)
-
🎮 Experienced in developing mobile games, shaders, and rendering pipelines
-
🧠 Exploring AI, agentic systems, and BERT-based NLP models
Programming Languages: C#, C++, Java, Python
Web Technologies: HTML, CSS, PHP, ASPX, SQL, VUE.JS, Firebase
Mobile App: Flutter, Socket.io, LibreTranslate, Node.js
Game Design: Unity, GameMaker, Programming, Level Design, Tool Creator, Asset Maker
Graphic Design: Blender, 3D Modelling, HLSL, Shader Development, Animation, Shader Graph, Custom Renderer, 2D Pixel Drawing
Data Analysis: Weka, MLP, Naive Bayes, KNN, scikit-learn, TensorFlow, Pandas, NumPy, Matplotlib
Languages: Turkish - Native, English - C1
Also experienced with: HLSL, Shader Graph, ASPX, DOTween, SRP/URP, Git
Graduation project: Context-aware summarization tool using BERT, LSA, and TextRank. Includes Turkish dataset, ROUGE evaluation, and web interface.
Python · Transformers · NLP · Turkish · GPU-accelerated
Conducted a comparative analysis of multiple extractive summarization algorithms—including BERT (Cosine Similarity, Clustering, Diversity-Based), LSA, NMF, and TextRank—on 110 Turkish news articles with human-written summaries. Each model's performance was evaluated using ROUGE-1, ROUGE-2, and ROUGE-L metrics to measure precision, recall, and F1-score, revealing the strengths and limitations of transformer-based and traditional methods for Turkish NLP tasks.
February 2025 - June 2025 · Dogus University · #ModelComparison · #ROUGEEvaluation · #NLP · #isarc · #ISARC2025
Hex-based triplanar projection shader for Unity. Removes tiling artifacts using randomized UV offset blending.
Shader Graph · HLSL · Unity URP/HDRP · Texture Tools
Wraps mesh geometry from one end to the other using vertex displacement, ideal for animated transitions and effects.
Shader Graph · HLSL · Unity URP/HDRP · Vertex Animation
Stylized lighting with crisp shadows and optional outlines, ideal for comic-style visuals and low-poly aesthetics.
Shader Graph · HLSL · Unity URP/HDRP · NPR Rendering
Features animated ripples, foam, and stylized wave behavior for cartoonish or low-poly water rendering.
Shader Graph · HLSL · Unity URP/HDRP · Stylized FX
Simulates dynamic 3D holes on surfaces and enables objects to fall through via custom depth masking logic.
Shader Graph · HLSL · Unity URP/HDRP · Mesh Interaction
Reflective crystal shader with camera-angle-based lighting and cavity shading for a stylized, dynamic surface.
Shader Graph · HLSL · Unity URP/HDRP · Stylized Materials
Customizable UI shader for character portraits with animated background, borders, and character layers.
Shader Graph · Unity UI · URP · Custom Animation
Simulates light transmission through soft surfaces like skin or wax using screen-space subsurface diffusion.
Shader Graph · HLSL · Unity URP · Organic Materials
Simulates fluid inside a container with physics-based bounce and dynamic fill control via exposed slider.
Shader Graph · Unity UI · URP · Procedural Animation
Applies mesh deformation with adjustable radius, softness and bulge strength, ideal for stylized interactions.
Shader Graph · HLSL · Unity URP/HDRP · Mesh Deformation
Creates smooth stepped gradients between two user-defined colors for procedural coloring and UI design.
Shader Graph · HLSL · Unity URP · Gradient Mapping
Projects textures on all three axes with seamless blending, eliminating the need for UV mapping.
Shader Graph · HLSL · Unity URP/HDRP · Texture Projection
Maps textures to spherical surfaces using polar coordinates, perfect for globes and curved geometry.
Shader Graph · HLSL · Unity URP · Advanced UVs
All shaders are fully compatible with URP, HDRP, and Built-in pipelines; each tested in production setups.
Shader Graph · URP · HDRP · Built-in Support
Slime-like material with real-time squash and stretch reactions to motion and collisions for soft-body visuals.
Shader Graph · HLSL · Unity URP · Physics-Based FX
Comparative research on reactive vs agentic AI systems — architectural flexibility, planning, ethics, and use cases in healthcare, robotics, and customer support.
Autonomous AI · Ethics · Decision-Making · Evaluation Framework
Developed shaders, tools, and core mechanics for hyper-casual games under publishers like Supersonic & Rollic. Worked on optimization, rendering and VFX pipelines.
Unity · ShaderGraph · Gameplay · Optimization · Mobile Publishing
Worked on a web-based restaurant tycoon game and a realtime chatting application. Focused on frontend development with Vue.js, TypeScript, and Flutter while also handling backend integration using Node.js, Firebase, and PostgreSQL.
Contributed to features such as user authentication, drag-and-drop UI mechanics, responsive design, admin panel foundations, and realtime communication with Socket.io.
Vue.js · TypeScript · Firebase · Flutter · Node.js · PostgreSQL · Socket.io · Frontend · Backend
Developing indie party-style PC games and creating professional shader assets for Unity. Focused on gameplay design, rendering pipelines, and advanced shader systems.
Experienced in building stylized effects, optimization tools, and custom rendering solutions for game developers.
Unity · Blender · Shader Graph · C# · HLSL · Game Design · Asset Development