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AdemKyaa/README.md

Hi 👋 I'm Adem Kaya

Game Developer · Shader Artist · Asset Creator · Software & AI Enthusiast


🧠 About Me

  • 🎓 Bachelor's Degree, Computer Engineering (Doğuş University | Oct 2020 - Jun 2025)

  • 🎓 High School Diploma, Mathematics (Habire Yahşi Anatolian High School | Sep 2016 - Jun 2020)

  • 🎮 Experienced in developing mobile games, shaders, and rendering pipelines

  • 🧠 Exploring AI, agentic systems, and BERT-based NLP models


⚙️ Tech Stack

Programming Languages: C#, C++, Java, Python
Web Technologies: HTML, CSS, PHP, ASPX, SQL, VUE.JS, Firebase
Mobile App: Flutter, Socket.io, LibreTranslate, Node.js
Game Design: Unity, GameMaker, Programming, Level Design, Tool Creator, Asset Maker
Graphic Design: Blender, 3D Modelling, HLSL, Shader Development, Animation, Shader Graph, Custom Renderer, 2D Pixel Drawing
Data Analysis: Weka, MLP, Naive Bayes, KNN, scikit-learn, TensorFlow, Pandas, NumPy, Matplotlib
Languages: Turkish - Native, English - C1

unity logo blender logo csharp logo cplusplus logo java logo javascript logo python logo html5 logo css logo php logo microsoftsqlserver logo vuejs logo firebase logo flutter logo socketio logo nodejs logo tensorflow logo numpy logo pandas logo

Also experienced with: HLSL, Shader Graph, ASPX, DOTween, SRP/URP, Git


🚀 Projects & Publications

🧠 Turkish Extractive Summarizer (BERT)

Graduation project: Context-aware summarization tool using BERT, LSA, and TextRank. Includes Turkish dataset, ROUGE evaluation, and web interface.
Python · Transformers · NLP · Turkish · GPU-accelerated


🧠 Turkish Extractive Text Summarizer Using Bert and Multi-Model Comparison

Conducted a comparative analysis of multiple extractive summarization algorithms—including BERT (Cosine Similarity, Clustering, Diversity-Based), LSA, NMF, and TextRank—on 110 Turkish news articles with human-written summaries. Each model's performance was evaluated using ROUGE-1, ROUGE-2, and ROUGE-L metrics to measure precision, recall, and F1-score, revealing the strengths and limitations of transformer-based and traditional methods for Turkish NLP tasks.
February 2025 - June 2025 · Dogus University · #ModelComparison · #ROUGEEvaluation · #NLP · #isarc · #ISARC2025


🎨 Seamless Converter Shader

Hex-based triplanar projection shader for Unity. Removes tiling artifacts using randomized UV offset blending.
Shader Graph · HLSL · Unity URP/HDRP · Texture Tools


🔁 Roll Shader

Wraps mesh geometry from one end to the other using vertex displacement, ideal for animated transitions and effects.
Shader Graph · HLSL · Unity URP/HDRP · Vertex Animation


🧱 Toon Shader

Stylized lighting with crisp shadows and optional outlines, ideal for comic-style visuals and low-poly aesthetics.
Shader Graph · HLSL · Unity URP/HDRP · NPR Rendering


🌊 Toon Water Shader

Features animated ripples, foam, and stylized wave behavior for cartoonish or low-poly water rendering.
Shader Graph · HLSL · Unity URP/HDRP · Stylized FX


🕳 Hole Shader

Simulates dynamic 3D holes on surfaces and enables objects to fall through via custom depth masking logic.
Shader Graph · HLSL · Unity URP/HDRP · Mesh Interaction


💎 Crystal Effect Shader

Reflective crystal shader with camera-angle-based lighting and cavity shading for a stylized, dynamic surface.
Shader Graph · HLSL · Unity URP/HDRP · Stylized Materials


🎭 Character Portrait Shader

Customizable UI shader for character portraits with animated background, borders, and character layers.
Shader Graph · Unity UI · URP · Custom Animation


🔦 Subsurface Scattering Shader

Simulates light transmission through soft surfaces like skin or wax using screen-space subsurface diffusion.
Shader Graph · HLSL · Unity URP · Organic Materials


🧪 Fill Shader

Simulates fluid inside a container with physics-based bounce and dynamic fill control via exposed slider.
Shader Graph · Unity UI · URP · Procedural Animation


🎯 Bulge Shader

Applies mesh deformation with adjustable radius, softness and bulge strength, ideal for stylized interactions.
Shader Graph · HLSL · Unity URP/HDRP · Mesh Deformation


🌈 Auto Color Complete Shader

Creates smooth stepped gradients between two user-defined colors for procedural coloring and UI design.
Shader Graph · HLSL · Unity URP · Gradient Mapping


📐 Triplanar Projection Shader

Projects textures on all three axes with seamless blending, eliminating the need for UV mapping.
Shader Graph · HLSL · Unity URP/HDRP · Texture Projection


🪐 Spherical Projection Shader

Maps textures to spherical surfaces using polar coordinates, perfect for globes and curved geometry.
Shader Graph · HLSL · Unity URP · Advanced UVs


🔄 Shader Graph Integrations

All shaders are fully compatible with URP, HDRP, and Built-in pipelines; each tested in production setups.
Shader Graph · URP · HDRP · Built-in Support


🟢 Wobble Shader

Slime-like material with real-time squash and stretch reactions to motion and collisions for soft-body visuals.
Shader Graph · HLSL · Unity URP · Physics-Based FX


📄 Agentic vs Traditional AI (Conference Paper)

Comparative research on reactive vs agentic AI systems — architectural flexibility, planning, ethics, and use cases in healthcare, robotics, and customer support.
Autonomous AI · Ethics · Decision-Making · Evaluation Framework


📱 Mobile Games @ East Game Studio

Developed shaders, tools, and core mechanics for hyper-casual games under publishers like Supersonic & Rollic. Worked on optimization, rendering and VFX pipelines.
Unity · ShaderGraph · Gameplay · Optimization · Mobile Publishing


💻 Frontend & Backend Intern @ Experilabs

Worked on a web-based restaurant tycoon game and a realtime chatting application. Focused on frontend development with Vue.js, TypeScript, and Flutter while also handling backend integration using Node.js, Firebase, and PostgreSQL.
Contributed to features such as user authentication, drag-and-drop UI mechanics, responsive design, admin panel foundations, and realtime communication with Socket.io.
Vue.js · TypeScript · Firebase · Flutter · Node.js · PostgreSQL · Socket.io · Frontend · Backend


🎮 Game Maker & Asset Creator @ Occlusionn

Developing indie party-style PC games and creating professional shader assets for Unity. Focused on gameplay design, rendering pipelines, and advanced shader systems.
Experienced in building stylized effects, optimization tools, and custom rendering solutions for game developers.
Unity · Blender · Shader Graph · C# · HLSL · Game Design · Asset Development


🕹 Games I Contributed To


🕹 Assets I made


📊 GitHub Stats


📈 Contribution Graph


🧩 Profile Summary Card


🔗 Connect With Me

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    Realtime chat app with drag-and-drop messaging, stickers, and photos. Built with Flutter, Node.js, Socket.io, and Netlify.

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  3. Restaurant-Tycoon Restaurant-Tycoon Public

    A web-based restaurant tycoon game built with Vue.js, TypeScript, and Firebase. Features include user authentication, inventory management, draggable grid system, responsive UI, and an admin panel …

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