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One framework for creating powerful cross-platform games.
Probabilistic language based on pattern matching and constraint propagation, 153 examples
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
Cosmos is an operating system "construction kit". Build your own OS using managed languages such as C#, VB.NET, and more!
A few cross-platform game samples using MonoGame.
C64Studio is a .NET based IDE specializing in game development for the C64 in assembler and BASIC
[Past project] Cross-platform MIDI processing library for mono and .NET (ALSA, CoreMIDI, Android, WinMM and UWP).
Vrmac Graphics, a cross-platform graphics library for .NET. Supports 3D, 2D, and accelerated video playback. Works on Windows 10 and Raspberry Pi4.
[C# .NET Core 9.0] [Cross-Platform] Lua.NET contains full bindings to Lua5.1.5, Lua5.2.4, Lua5.3.6, Lua.5.4.7 and LuaJIT
Project extends on Dual Contouring mesh generation methods in order to make them performant enough for extensive real time use by scaling voxel size with distance from point of interest.