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The C++ Standard Library for Parallelism and Concurrency
This repository contains material for HPX tutorials given by members of the STE||AR-Group
Tutorial on computational astrophysics
This repo contains CUDA-Q Academic materials, including self-paced Jupyter notebook modules for building and optimizing hybrid quantum-classical algorithms using CUDA-Q.
PhD Thesis Template of the doctoral school MathSTIC
NVIDIA curated collection of educational resources related to general purpose GPU programming.
masterleinad / miniWeather
Forked from mrnorman/miniWeatherA parallel programming training mini app simulating weather-like flows
Training materials associated with NVIDIA's CUDA Training Series (www.olcf.ornl.gov/cuda-training-series/)
N-Ways to GPU Programming Bootcamp
Parallel algorithms and data structures for tree-based adaptive mesh refinement (AMR) with arbitrary element shapes.
Examples demonstrating available options to program multiple GPUs in a single node or a cluster
This repository consists for gpu bootcamp material for HPC and AI
CUDA by Example, written by two senior members of the CUDA software platform team, shows programmers how to employ this new technology. The authors introduce each area of CUDA development through w…
Simple utility to show nVidia GPU memory usage wrt. CUDA device IDs.
The Shamrock Framework, an open-source, multi-GPU hydrodynamics framework for astrophysics. Scales seamlessly from laptops to exascale supercomputers, supporting SPH, AMR, and more.
Finite volume toolbox in Python
Simple 2D finite volume code in C++ with Kokkos to prototype/experiment.
Akos299 / Shamrock
Forked from Shamrock-code/ShamrockShamrock Astrophysics code. Documentation : https://shamrock-code.github.io/Shamrock/mkdocs/
Distributed Performance-portable Stencil Compuitation
Technically-oriented PDF Collection (Papers, Specs, Decks, Manuals, etc)
Akos299 / benchpark
Forked from llnl/benchparkAn open collaborative repository for reproducible specifications of HPC benchmarks and cross site benchmarking environments
C++ openFrameworks addon for solving and drawing 2D fluid systems based on Navier-Stokes equations and Jos Stam's paper "Real-Time Fluid Dynamics for Games"