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3D Gaussian Splatting Papers Relating to Large-Scale Scene.

132 5 Updated Dec 14, 2024

3D Gaussian Splatting (3DGS) on fisheye cameras

Python 222 18 Updated Apr 25, 2025

Three.js-based implementation of 3D Gaussian splatting

JavaScript 2,683 354 Updated Oct 19, 2025

A simple progress bar for console application

C++ 2 Updated Sep 20, 2024

Vulkan Validation Layers (VVL)

C++ 983 474 Updated Apr 9, 2026

SPIRV-Headers

C++ 1 Updated Jun 12, 2024

A collection of tools, libraries, and tests for Vulkan shader compilation.

C++ 1 Updated Jul 3, 2024

Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

C++ 1 Updated Jun 12, 2024

SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

GLSL 1 Updated Jun 11, 2024
C++ 1 Updated Jul 3, 2024

Vulkan & C++17 based Scene Graph Project

C++ 1,745 268 Updated Apr 6, 2026