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Sebastian Aaltonen
sebbbi
Building the HypeHype renderer. Previously at Unity and Ubisoft.
Unity Helsinki
LaurieWired
Reverse engineer specializing in cross-platform malware analysis with a focus on mobile threats.
Amin "David" Fadaeinejad
aminfadaei116
ML/CV Researcher @ Huawei | Ex Ubisoft
Huawei Canada Toronto, Canada
Ubisoft - La Forge
Ubisoft-LaForge
Ubisoft La forge is an R&D lab whose mandate is to facilitate technical prototyping based on the latest academic progress.
Ubisoft Montreal
Dihara Wijetunga
diharaw
Graphics programmer focusing on high-performance real-time rendering and ray
tracing.
United Kingdom
Jiayin Cao
JiayinCao
Senior Graphics Programmer at NVIDIA.
Former employee of Ready At Dawn(Meta), Naughty Dog, Ubisoft. Intern at Microsoft, AMD.
Nvidia Irvine
David Gallardo
xjorma
Technical director in the video game industry, presently working at Eidos Montreal.
Eidos Montreal Montreal
Hans-Kristian Arntzen
Themaister
Graphics programmer / DSP programmer / Vulkan / vkd3d-proton / Fossilize / SPIRV-Cross / @KhronosGroup ||
Founder & CEO of Arntzen Software AS
Arntzen Software AS Trondheim, Norway
Aras Pranckevičius
aras-p
Code plumber. I worked on Unity game engine (2006-2021). Since 2022 contributing to Blender. Also some games, demoscene, etc.
Kaunas, Lithuania
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