The engine for SoyuzBoys So far mostly a C++ wrapper for opengl but more high level functions are planned
- = Underworks
- = Planned
Features: - Model loading (OBJ, MTL?, etc)
- Compute
- Shadows
- UI
- Objects/Scenes (waiting for other features to be done)
- Audio (Currenting using soundio and untested) (will probably switch to OpenAL)
Demo triangle:
(only pixelated because github only allows gifs; no dithering is used in foton)