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Processing Geometry Suite

Java 208 22 Updated Mar 16, 2026

Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)

C++ 138 13 Updated Dec 3, 2025

"Dispel the ignorance of the illusionary world; transcend the game engine!": presenting a Game Engine written on Python, extending support across multiple GPU devices with 3D rendering, PBR Rendere…

Python 13 Updated Jan 12, 2025

🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

Rust 2,985 101 Updated Mar 25, 2026

A wargaming platform compatible with reinforcement learning agents

TypeScript 77 18 Updated Sep 9, 2025

Making it easier to work with shaders

C++ 5,155 432 Updated Mar 27, 2026