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Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)
"Dispel the ignorance of the illusionary world; transcend the game engine!": presenting a Game Engine written on Python, extending support across multiple GPU devices with 3D rendering, PBR Rendere…
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
A wargaming platform compatible with reinforcement learning agents