A mod for minetest
Create and program missions or quests by placing and configuring blocks.
Successor of the missions mod.
- Github: https://github.com/buckaroobanzay/epic
- Issues: https://github.com/buckaroobanzay/epic/issues
- ContentDB: https://content.minetest.net/packages/BuckarooBanzay/epic/
- Forums: https://forum.minetest.net/viewtopic.php?f=9&t=23558
- Create missions or quests with player interaction
- Audio and Visual effects (skybox, background-sounds, etc)
- Environment manipulation (set node, remove node)
- Inventory manipulation
- Waypoints
- Teleporting
- Spawn mobs
- Send messages
- Execute commands
- Simple control flow (no lua coding needed)
- Conditional branching (for example: "if player is there then execute that")
- 3rd-party mod integrations (mobs, signs, mesecons)
For a demo visit the Damocles server.
- Minetest >= 5.0
- Basic concept
- Available blocks
- Simple Quest example
- Privilieges
- Chat commands
- Best practices
- Area commands
Optional:
- default
- screwdriver
- mobs
- mesecons
- digilines
- player_monoids
- soundblock
- monitoring
- signs
- More skyboxes: https://github.com/damocles-minetest/epic_skybox
- Weather control: https://github.com/damocles-minetest/epic_weather
- epic.log_executor (bool, false) logs executor internals to the action log
- epic.hud.offsetx (float) hud x offset
- epic.hud.offsety (float) hud y offset
- epic.build_restrictions (bool, false) if true you need the
epic_builderpriv to place epic blocks
All coordinates are stored relative in the blocks. This makes it possible to copy your creations in the same or across worlds with WorldEdit or a similar tool.
- MIT
-
epic_node_action.png / epic_node_bg.png / epic_mese_crystal.png / epic_node_condition.png
- CC BY-SA 3.0 https://github.com/minetest/minetest_game
-
16x16 Icons in
textures/* -
Other textures
- CC BY-SA 3.0