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🐸💬 - a deep learning toolkit for Text-to-Speech, battle-tested in research and production
Private AI platform for agents, assistants and enterprise search. Built-in Agent Builder, Deep research, Document analysis, Multi-model support, and API connectivity for agents.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
E-Ink Magic Calendar that automatically syncs to Google Calendar and runs off a battery powered Raspberry Pi Zero
Code release for Local Light Field Fusion at SIGGRAPH 2019
This repository is an official PyTorch implementation of the paper "Learnable Triangulation of Human Pose" (ICCV 2019, oral). Proposed method archives state-of-the-art results in multi-view 3D huma…
Code for "OnePose: One-Shot Object Pose Estimation without CAD Models", CVPR 2022
This repository holds the third generation of the Mixed Reality Toolkit for Unity. The latest version of the MRTK can be found here.
Non-blocking screen capture example with asynchronous GPU readback
ManipNet: Neural Manipulation Synthesis with a Hand-Object Spatial Representation - SIGGRAPH 2021
"Ultra-Light-Fast-Generic-Face-Detector-1MB" face detector for Unity Barracuda
K4A.Net - Three-in-one .NET library to work with Azure Kinect devices (also known as Kinect for Azure, K4A, Kinect v4). It includes sensor API, recording and playback API, body tracking API. Sample…
Alternative to Texture2D.Apply() that doesn't require synchronizing with the render thread, avoiding stalls in the main thread
Blender Addon to render light fields with depth and disparity maps
ddiakopoulos / seurat
Forked from googlevr/seurat(a fork hosting a precompiled version for Windows) Seurat is a scene simplification technology designed to process very complex 3D scenes into a representation that renders efficiently on mobile 6D…
This is the Unity package for COLIBRI VR, the Core Open Lab on Image-Based Rendering Innovation for Virtual Reality.
Offline Android application for detecting license plates in cars and recognizing their content in real time with Tensorflow model
A sample Unity project showing how to use PocketSphinx.
Helpful components for aligning and keeping virtual objects aligned with the physical world.
Retroreflective marker tracking using Intel RealSense cameras
An extension to provide compatibility with Magic Leap features such as hand tracking and 6dof controller support, to Microsoft's Mixed reality Toolkit (MRTK).
Make expandable UI using DoTween animation . video tutorial: https://youtu.be/Rko64-LQd9s