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Bindo56/README.md

๐ŸŽฎ Saurabh Kundalwal

Game Programmer | Unity & Unreal Engine | Multiplayer & Backend | Technical Artist
๐Ÿ“ Mumbai / Indore
๐Ÿ“ง kundalwalsaurabh56@gmail.com
๐Ÿ“ฑ +91 7391967061

LinkedIn
GitHub
ArtStation
Itch.io

Personal Website


๐Ÿง  About Me

I am a motivated and detail-oriented Gameplay programmer & Developer with a strong foundation in C++, C#, and Data Structures & Algorithms, passionate about building immersive player experiences.

Skilled in Unity and Unreal Engine, I have expertise in C#, Blueprints, and developing clean, scalable gameplay systems. Iโ€™ve worked on projects involving player mechanics, multiplayer systems, VR simulations, and system balancing, while continuously growing my skills in graphics programming and low-level rendering in C++.

I also have a background in 3D modeling, rigging, and 2D art, using tools like Autodesk Maya and ZBrush, which allows me to collaborate closely with artists and designers.

My goal is to build polished and technically strong games, with a focus on gameplay, storytelling, and player interaction.


๐Ÿ’ผ Experience

**Unity Developer Intern โ€” Wharf Street Studio

๐Ÿ“ Mumbai | *Jul 2025 โ€“ Oct 2025

  • Architected and implemented the core gameplay framework for a new Epiko 2D Adventure game , including player controls, camera systems, and input processing.

  • Configured and deployed a provided script to process API requests, manage WebSocket connections, and ensure reliable, real-time data delivery.

  • Focused on clean, modular, and optimized code to ensure a stable and extensible architecture.


**Game Developer Intern โ€” Metronome Technologies Capital Rush

๐ŸŒ Remote | Aug 2024 โ€“ Mar 2025

  • Developed and enhanced gameplay mechanics for Capital Rush and its mini-games.
  • Designed and implemented a comprehensive Earn & Refer system with seamless tracking and reward distribution.
  • Integrated Firebase backend services, handled Google Play Console crash analysis, and managed CCD (Cloud Content Delivery).
  • Delivered bug fixes, optimizations, and new features to improve user experience.

**Project Based

Software Developer - EdTech Creation Association Cyrus 365

๐ŸŒ Hong Kong | Remote | Jun 2025 โ€“ Aug 2025

  • Designed and developed VR training simulation prototypes for confined space safety, creating end-to-end scenarios.
  • Built scalable systems fully in C++ for immersive VR environments.
  • Prototyped interactive elements to improve engagement and learning outcomes.
  • Created emergency training modules to simulate high-pressure decision-making.
  • Collaborated with a remote international team to meet technical and training objectives.

Unity Developer - Leadr SDK

UK | Remote |

  • Built a sample Unity game to demonstrate and validate Leadr SDK features in real gameplay scenarios.
  • Performed QA and functional testing of the SDK by verifying events, callbacks, and data flow during gameplay.
  • Iterated on gameplay and integration based on testing results to ensure the SDK behaved correctly across builds.

Unreal Developer - Fathom Marine Consultants Pvt Ltd

| Powai - Onsite |

  • Worked on Cargo ship environment setup , level sequencing, Cinematic Render.
  • Contributed to the creation of scenes by handling lighting, animation rigs, and technical art workflows in Unreal Engine.

๐Ÿš€ Projects

Here are some of my notable projects.
Itch.io.


๐Ÿ› ๏ธ Skills

Game Engines: Unity, Unreal Engine
Programming: C#, C++, Blueprint Scripting
Backend & Multiplayer: Firebase, PlayFab, AWS, CCD
Tools: Git, SourceTree, Jira, Visual Studio, Rider
Art & Design Tools: Autodesk Maya, ZBrush, Substance Painter, Photoshop, Illustrator, Figma
Other Areas: Gameplay Systems, Multiplayer Networking, UI/UX, System Balancing, Problem Solving


๐Ÿ“š Currently Learning

  • Graphics Programming in C++ (low-level rendering fundamentals)
  • Advanced Blueprint scripting and gameplay mechanics in Unreal Engine
  • Enhanced 2D/3D art pipeline for better collaboration with artists

๐Ÿค Let's Collaborate

I'm open to:

  • Indie game development
  • Game jams & hackathons
  • Multiplayer gameplay programming
  • Open-source or collaborative game dev projects

๐Ÿ’ฌ Reach out via Email or LinkedIn.


"Let's create immersive games that players remember and love." โ€” Saurabh Kundalwal

Pinned Loading

  1. Valkyrie Valkyrie Public

    Work In Progress

    C# 2

  2. KitchenChaosMultiplayer KitchenChaosMultiplayer Public

    Tutorial to learn multipler online with using unity netcode

    C# 2

  3. Alien_Farming_Game Alien_Farming_Game Public

    Farming_Game_Made_in_SDL(Simple Direct Layer)

    C 1

  4. AR_3d_Industrial_Model_Interactive AR_3d_Industrial_Model_Interactive Public

    Industrail 3d Model AR Interactive Made In Unreal Engine AR

    Java 1

  5. Stack-The-Ring---VR-Game Stack-The-Ring---VR-Game Public

    VR Game - Stack The Ring

    C# 1

  6. Drone_Simulation Drone_Simulation Public

    VR_Unreal Engine Drone Simulation

    C++