Game Programmer | Unity & Unreal Engine | Multiplayer & Backend | Technical Artist
๐ Mumbai / Indore
๐ง kundalwalsaurabh56@gmail.com
๐ฑ +91 7391967061
I am a motivated and detail-oriented Gameplay programmer & Developer with a strong foundation in C++, C#, and Data Structures & Algorithms, passionate about building immersive player experiences.
Skilled in Unity and Unreal Engine, I have expertise in C#, Blueprints, and developing clean, scalable gameplay systems. Iโve worked on projects involving player mechanics, multiplayer systems, VR simulations, and system balancing, while continuously growing my skills in graphics programming and low-level rendering in C++.
I also have a background in 3D modeling, rigging, and 2D art, using tools like Autodesk Maya and ZBrush, which allows me to collaborate closely with artists and designers.
My goal is to build polished and technically strong games, with a focus on gameplay, storytelling, and player interaction.
**Unity Developer Intern โ Wharf Street Studio
๐ Mumbai | *Jul 2025 โ Oct 2025
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Architected and implemented the core gameplay framework for a new Epiko 2D Adventure game , including player controls, camera systems, and input processing.
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Configured and deployed a provided script to process API requests, manage WebSocket connections, and ensure reliable, real-time data delivery.
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Focused on clean, modular, and optimized code to ensure a stable and extensible architecture.
**Game Developer Intern โ Metronome Technologies Capital Rush
๐ Remote | Aug 2024 โ Mar 2025
- Developed and enhanced gameplay mechanics for Capital Rush and its mini-games.
- Designed and implemented a comprehensive Earn & Refer system with seamless tracking and reward distribution.
- Integrated Firebase backend services, handled Google Play Console crash analysis, and managed CCD (Cloud Content Delivery).
- Delivered bug fixes, optimizations, and new features to improve user experience.
Software Developer - EdTech Creation Association Cyrus 365
๐ Hong Kong | Remote | Jun 2025 โ Aug 2025
- Designed and developed VR training simulation prototypes for confined space safety, creating end-to-end scenarios.
- Built scalable systems fully in C++ for immersive VR environments.
- Prototyped interactive elements to improve engagement and learning outcomes.
- Created emergency training modules to simulate high-pressure decision-making.
- Collaborated with a remote international team to meet technical and training objectives.
Unity Developer - Leadr SDK
UK | Remote |
- Built a sample Unity game to demonstrate and validate Leadr SDK features in real gameplay scenarios.
- Performed QA and functional testing of the SDK by verifying events, callbacks, and data flow during gameplay.
- Iterated on gameplay and integration based on testing results to ensure the SDK behaved correctly across builds.
Unreal Developer - Fathom Marine Consultants Pvt Ltd
| Powai - Onsite |
- Worked on Cargo ship environment setup , level sequencing, Cinematic Render.
- Contributed to the creation of scenes by handling lighting, animation rigs, and technical art workflows in Unreal Engine.
Here are some of my notable projects.
Itch.io.
- Technical Artish Work
- ๐ฎ FPS-independent melee tracing system in Unreal Engine (C++)
- ๐ฎ Enemy Robot AI โ Finite State Machine (FSM)
- ๐ฎ Stretch & Squash Rig Tool (Unity โ IAnimationJob)
- ๐ฎ Solar_System Sim using Unity DOTS (ECS) ~ Data-Oriented Design
- ๐ฎ Farming Simulation using SDL2 and C++
- ๐ฎ Drone Simulation VR (Unreal)
- ๐ฎ AR/VR Experiences (Unity)
- ๐ฎ Interactive 3D AR Model Viewer (Unreal)
- ๐ฎ Bitwise Operator Training Game
- ๐ฎ Space Runner 3D (Unity)
- ๐ฎ IsCape Out
- โ๏ธ Valkyrie
- ๐งฑ Burgdorf
- ๐น๏ธ Game Jam Projects
Game Engines: Unity, Unreal Engine
Programming: C#, C++, Blueprint Scripting
Backend & Multiplayer: Firebase, PlayFab, AWS, CCD
Tools: Git, SourceTree, Jira, Visual Studio, Rider
Art & Design Tools: Autodesk Maya, ZBrush, Substance Painter, Photoshop, Illustrator, Figma
Other Areas: Gameplay Systems, Multiplayer Networking, UI/UX, System Balancing, Problem Solving
- Graphics Programming in C++ (low-level rendering fundamentals)
- Advanced Blueprint scripting and gameplay mechanics in Unreal Engine
- Enhanced 2D/3D art pipeline for better collaboration with artists
I'm open to:
- Indie game development
- Game jams & hackathons
- Multiplayer gameplay programming
- Open-source or collaborative game dev projects
๐ฌ Reach out via Email or LinkedIn.
"Let's create immersive games that players remember and love." โ Saurabh Kundalwal