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BlackGSS/README.md

πŸ’« About Me:

Hi! I'm a Unity developer, currently working on a few VR multiplayer games. I mostly develop with Unity and C# but currently I'm learning also some web because it's something different to fiddle with.

Love to participate in GameJams and create open source code!

🌐 Socials: LinkedIn X

πŸ’» Tech Stack:

C# HTML5 CSS3 Firebase .Net OpenGL SQLite MySQL MongoDB Adobe Invision Figma Blender AZUREDEVOPS Arduino Confluence Jira Trello Notion

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  1. EndlessRunGhost EndlessRunGhost Public

    Endless run game with shop and highscore, built with ScriptableObjects

    C# 1

  2. GLShapes GLShapes Public

    Unity prototype to build a square, a triangle, a rectangle and a circle with OpenGL/OpenTK, using Zenject, MVVM...

    C#

  3. CoruJamJulioVerme CoruJamJulioVerme Public

    Short game for the CoruJam game jam: The history of the little Julio Verme.

    C#

  4. Save fyle system generic with binary... Save fyle system generic with binary formatting
    1
    using UnityEngine;
    2
    using System.IO;
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    using System.Runtime.Serialization.Formatters.Binary;
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    5
    public static class SaveSystem<T> where T : DataSerializable
  5. Scriptable generic event with generi... Scriptable generic event with generic listeners that implements an interface to response with an UnityEvent when the event it's raised
    1
    using System.Collections;
    2
    using System.Collections.Generic;
    3
    using UnityEngine;
    4
    
                  
    5
    namespace Neisum.ScriptableEvents