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Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
An open-source C++ library developed and used at Facebook.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Sourcetrail - free and open-source interactive source explorer
cross-platform (Qt), open-source (GPLv3) video editor
a small build system with a focus on speed
ZeroMQ core engine in C++, implements ZMTP/3.1
Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Mesh optimization library that makes meshes smaller and faster to render
Performance-portable, length-agnostic SIMD with runtime dispatch
Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:
Range library for C++14/17/20, basis for C++20's std::ranges
HIP: C++ Heterogeneous-Compute Interface for Portability
A date and time library based on the C++11/14/17 <chrono> header
A collection of out-of-tree LLVM passes for teaching and learning
Automatically exported from code.google.com/p/smhasher
MTuner is a C/C++ memory profiler and memory leak finder for Windows, PlayStation 3/4/5, Nintendo Switch, Android and other platforms
C/C++ language server supporting multi-million line code base, powered by libclang. Emacs, Vim, VSCode, and others with language server protocol support. Cross references, completion, diagnostics, …
Change C++ code at runtime
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.