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Bryan-Codegame/README.md

Hi 😁, I'm Bryan Escobar

I'm a passionate software developer specialized in video game development.

  • 🔭 I've worked as a programmer and interactive media designer with a focus on video game development.

  • 👾 My experience in game programming spans several areas including game mechanics, physics, multiplayer, artificial intelligence, graphics, and sound.

  • 🌱 I’m currently learning Verse, VR, IA, Perforce.

  • 📬 How to reach me bryanesc26@gmail.com, www.linkedin.com/in/bryan-gabriel-escobar-landeta-61a2571a2


Languages and Tools:

c cplusplus csharp git linux python unity unreal

bryan-codegame


bryan-codegam

🔖 I enjoy working in a collaborative environment and learning from other game developers. I also enjoy exploring new tools and technologies to enhance my work and stay up-to-date in the game development industry.


 bryan-codegame

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  1. Dev_Game_UE5 Dev_Game_UE5 Public

    This project will feature a wide range of game physics and mechanics, such as fluid character movements, interactions with objects in the world, artificial intelligence, and a real-time combat syst…

    C++ 3

  2. AI_BehaviourTree AI_BehaviourTree Public

    A small example project demonstrating how to implement AI behavior trees in Unity. The example shows how to create and modify behavior trees in code, and how to use them to control the behavior of …

    C# 1

  3. Pong Pong Public

    Pong is one of the first computer games that ever created, this simple "tennis like" game features two paddles and a ball, the goal is to defeat your opponent by being the first one to gain10 point…

    C++ 1

  4. Blaster_Multiplayer Blaster_Multiplayer Public

    Manage Blaster project to have references for coding fast and investigation.

    C++ 1

  5. CoopGame CoopGame Public

    It's a space to explore, understand, and share insights into creating dynamic multiplayer interactions using UE5.

    C++ 2