- United States
- http://cdmayberry.github.io/
Stars
⌥ AI Coding agent for the terminal — hash-anchored edits, optimized tool harness, LSP, Python, browser, subagents, and more
Fast, lossless LLM inference via dual-view diffusion decoding.
DeepSeek 4 Flash and PRO local inference engine for Metal, CUDA and ROCm
antirez/ds4 (DwarfStar 4) on NVIDIA DGX Spark — install, benchmarks, and roofline analysis. Steady-state decode at ~95% of bandwidth ceiling; MTP and concurrency analyzed.
A drop-in design system for Unity 6 UI Toolkit (UIDocument + UXML + USS). Tokens, components, icons, mobile responsiveness, and a runtime helper — all themed dark, all keyboard-and-touch-ready, all…
GitHub CLI Cache Proxy. Caching daemon for the gh CLI to prevent API rate limiting.
Open-source desktop app for downloading, organizing and studying media. Native cross-platform (Tauri + Rust + Svelte). PDF/EPUB reader with focus mode, timestamped notes and spaced repetition. Medi…
Your AI coding agent never forgets — progressive session recall CLI
AI-powered job search pipeline built on GitHub Copilot CLI
N64 Game-Engine and Editor using libdragon & tiny3d
Community-contributed instructions, agents, skills, and configurations to help you make the most of GitHub Copilot.
A scriptable render pipeline for emulating Playstation-1-style graphics on contemporary hardware.
A tool to update the Roslyn compiler and C# language versions for a Unity installation.
An adapter to make Pimax Foveated Rendering ("LibMagic") work on other headsets.
🎒 Token-Oriented Object Notation (TOON) – Compact, human-readable, schema-aware JSON for LLM prompts. Spec, benchmarks, TypeScript SDK.
iTextSharp.LGPLv2.Core is an unofficial port of the last LGPL version of the iTextSharp (V4.1.6) to .NET Core
Harness the power of Blazor to craft static websites.
EditorAttributes is a unity package that adds some extra editor attributes to your project to easily customize your editors without having to write any editor code.
General-purpose framework for creating metroidvania games in Godot.
Dagor Engine and Tools source code from Gaijin Games KFT
Entity Framework Core Power Tools - reverse engineering, migrations and model visualization in Visual Studio & CLI
A server software reimplementation for a certain anime game.
This code has moved into the ProBuilder repository under "Samples~"
Code sharing project with Blazor & .NET MAUI.
Mirror of the Homeworld 1 source release from Relic Developer Network and HomeworldSDL 0.3 release
A fast, multi-language, multi-precision fixed-point library!