Stars
逃离鸭科夫联机mod(by Mr.sans & InitLoader)
A hegaxon oriented tool for Godot TileMapLayer. Includes 3D Cube coordinates system, A* Path Finding
HexGrid library for Godot 4.0+ (based on redblobgames.com 's implementation)
Godot plugin for managing scenes and transitions
researching solutions for generating Pac-Man mazes
This scene transitioner implifies scene switching in your Godot project, adding polish and visual flair to your game's level changes.
This is an official implementation of Unfolding the Alternating Optimization for Blind Super Resolution
Designing a Practical Degradation Model for Deep Blind Image Super-Resolution (ICCV, 2021) (PyTorch) - We released the training code!
ECCV18 Workshops - Enhanced SRGAN. Champion PIRM Challenge on Perceptual Super-Resolution. The training codes are in BasicSR.
Godot Engine – Multi-platform 2D and 3D game engine
Small tools to download Google maps satellite image for a given extent & zoom level to a TIFF file with geographical coordinates and speeding it up with multiple threads and processes.
Effortless data labeling with AI support from Segment Anything and other awesome models.
Real-ESRGAN aims at developing Practical Algorithms for General Image/Video Restoration.
PyTorch implementations of Generative Adversarial Networks.
100+ Chinese Word Vectors 上百种预训练中文词向量
Open source annotation tool for machine learning practitioners.
[ECCV 2024] Official implementation of the paper "Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection"
The official repo for [NeurIPS'21] "ViTAE: Vision Transformer Advanced by Exploring Intrinsic Inductive Bias" and [IJCV'22] "ViTAEv2: Vision Transformer Advanced by Exploring Inductive Bias for Ima…
brpc is an Industrial-grade RPC framework using C++ Language, which is often used in high performance system such as Search, Storage, Machine learning, Advertisement, Recommendation etc. "brpc" mea…
A C++ header-only HTTP/HTTPS server and client library
Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison
A refreshingly simple data-driven game engine built in Rust
Ray tracing examples and tutorials using VK_KHR_ray_tracing