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Cesium for Unreal v2.21.0

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@kring kring released this 03 Nov 04:51

This release includes support for Unreal Engine v5.4, v5.5, and v5.6 for Windows, Linux, macOS, Android, and iOS. Please select the appropriate ZIP for your version.

Additions 🎉
  • Added CesiumAzureMapsRasterOverlay.
  • Added the interface ICesium3DTilesetLifecycleEventReceiver: when an implementation is registered on a tileset (with ACesium3DTileset::SetLifecycleEventReceiver), its functions will be called at various points in a tile's lifecycle, like when a mesh component is created, when a material is instanced, when the tile changes visibility, when it is unloaded, etc.
Fixes 🔧
  • Fixed a bug where CesiumCreditSystem would not filter out empty credits, resulting in duplicate on-screen delimiters.
  • Fixed a problem where multi-selecting UCesiumGlobeAnchorComponent could cause the selected components to teleport to 0 degrees longitude and 0 degrees latitude. Now, the geospatial position and orientation fields are hidden while multi-selecting.

In addition to the above, this release updates cesium-native from v0.52.0 to v0.53.0. See the changelog for a complete list of changes in cesium-native.