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libxev is a cross-platform, high-performance event loop that provides abstractions for non-blocking IO, timers, events, and more and works on Linux (io_uring or epoll), macOS (kqueue), and Wasm + W…
Dev repo for @zig-gamedev libs and sample applications
A data serialization language for expressing clear API messages, config files, etc.
Objective-C runtime bindings for Zig (Zig calling ObjC).
LoLa is a small programming language meant to be embedded into games.
Zig-friendly library for interfacing with libgc (bdwgc) -- the Boehm-Demers-Weiser conservative garbage collector
a date and time library written in zig. Timezone, DST, and leap second aware
Retro-inspired operating system designed to be learnable and hackable by its users
A generic and general purpose Set implementation for the Zig language
An assortment of random utility functions that aren't in std and don't need to be their own pacakge.
A type validation library for writing a zero-cost, declarative, understandable, generic code in zig.
Fast, compact, zero-copy serialization format in Zig.
Address-stable array with a max size that allocates directly from virtual memory.
An experiment at creating an translation library for use with Zig.
Some basic libc functions for working with C code in Zig