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Tags: CntoDev/compositions

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v3.0.3

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Default Modules Changes

- CHANGED version number to v3.0.3

v3.0.2

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Updated Version Number for Factions

- CHANGED version number for each Standard Faction to v3.0.2

v3.0.1

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Standard Faction Composition Fixes

- CHANGED composition version for all three standard factions from v3.0.0 to v3.0.1

- fixes #202

- fixes #199

v3.0.0

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ACE Medical EH Improvement

As suggested by Freghar I've updated the code of the EH module to ensure HC doesn't interfere with it.

#184 (comment)

v2.0.1

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Default Module (PvP) Update

- added comment marker to warn about the need for an inhibitor module when updating this composition
- updated version number to v2.0.1
- updated LR channel 5 name from "HQ" to "HQ Net" to match the others
- removed one duplicate execute code module determining the chat settings, but left one standing for now. May be removed later due to issue #159
- removed required addons from the header.sqe file

v2.0.0

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Hotfix Folder Rename

- changed depreciated to deprecated

v1.14.4

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TFN, US & RU HMG Hotfix

TFN, US & RU:
- removed 81mm range table from HMG Gunner and Asst. Gunner
- removed maptools from HMG Gunner
- removed green and blue smoke grenades from HMG Gunner
- changed HMG resupply crate to plastic case (medium) to visually distinct it from the Mortar resupply crate

TFN & US:
- fixed floating scopebox (not yet tested with more clients)

v1.14.3

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PMC Standard Faction Update

- Disabled BFT on GM: fixes #136
- Added Asssault Pack (black) to pilot including Toolkit, checked that ACE3 Option "is Engineer" is active: fixes #124
- Added 4x cargo slings to helo pilot and co-pilot: fixes #129
- Added Scopebox and VISCOM to Standard Faction composition: fixes #80

v1.14.2

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ASL set to Player

- fixes #122

v1.14.1

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Fixed persistent callsigns for all approved custom factions