Releases: Co-Evolve/brt
Releases · Co-Evolve/brt
v0.4.1
What's Changed
- [brittle-star] allow random initial z-axis rotation upon environment resets for undirected and directed environment variants by @driesmarzougui in #54
Full Changelog: v0.4.0...v0.4.1
v0.4.0
What's Changed
- [brittle-star] set arm and disk density based on literature, fixing #49 by @driesmarzougui in #50
- [brittle-star] increased default joint armature and damping by @driesmarzougui in #50
- [brittle-star] decreased default joint ROMs by @driesmarzougui in #50
- [brittle-star] decreased default actuator strength by @driesmarzougui in #50
- bump to v0.4.0 by @driesmarzougui in #51
Full Changelog: v0.3.9...v0.4.0
v0.3.9
What's Changed
- bumped to version v0.3.9 by @driesmarzougui in #46
- bumped mujoco to v3.3.0, fixes #43 by @driesmarzougui in #47
- [brittle-star] Added disk light income as an observation by @driesmarzougui in #48
- [brittle-star] Use bilinear interpolation for light value extraction from light map by @driesmarzougui in #48
- [brittle-star] Set light map aspect ratio equal to arena aspect ratio by @driesmarzougui in #48
Full Changelog: v0.3.8...v0.3.9
v0.3.8
Full Changelog: v0.3.7...v0.3.8
v0.3.7
What's Changed
- [brittle-star] More stable default joint parameters and improved tendon routing by @driesmarzougui in #41
Full Changelog: v0.3.6...v0.3.7
v0.3.6
- Bumped to MuJoCo v3.2.7
- [brittle-star] Added zero lower bound to
tendonposobservable
Full Changelog: v0.3.5...v0.3.6
v0.3.5
What's Changed
- [brittle-star] continuous contact and specifiable contact sensing granularity by @driesmarzougui in #40
Full Changelog: v0.3.4...v0.3.5
v0.3.4
What's Changed
- [brittle-star] Added tendon transmission by @driesmarzougui in #38
- [brittle-star] Allow random z-axis rotation upon resets through the environment configuration in Light Escape by @driesmarzougui in #39
Full Changelog: v0.3.3...v0.3.4
v0.3.3
What's Changed
- [brittle-star] Fixed disk frame observables by @driesmarzougui in #37
Full Changelog: v0.3.2...v0.3.3
v0.3.2
What's Changed
-
[brittle-star]
- Light escape task reward based on geom area
-
v0.3.2 by @driesmarzougui in #35
Full Changelog: v0.3.1...v0.3.2