Stars
A library for interactive command line interfaces in modern C++
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The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
thisistherk / glfw
Forked from glfw/glfwA multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
An Interactable Object Color Solid GUI
Dr.Jit — A Just-In-Time-Compiler for Differentiable Rendering
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
This module implements a volumetric light scattering effect(godrays)
Ray tracing examples and tutorials using VK_KHR_ray_tracing
🦊A highly customizable theme for vim and neovim with support for lsp, treesitter and a variety of plugins.
Bear is a tool that generates a compilation database for clang tooling.
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization,…
An Agile RISC-V SoC Design Framework with in-order cores, out-of-order cores, accelerators, and more
Embeds a quick action wheel seamlessly into Skyrim's gameplay, providing a convenient interface for accurate and customized access and usage of spells, weapons, powers, shouts, potions, and poisons…
(Experimental, a lot of bugs) Automatic fingering generator for piano scores, determining optimal fingering using Model-Based Reinforcement Learning, written in the Julia language.
C++ classes for reading/writing Standard MIDI Files
This is just a mirror of GNU LilyPond repository. If you'd like to contribute to LilyPond, please look at http://www.lilypond.org/development.html
Adds AMD FSR 3 Frame Generation to games by replacing Nvidia DLSS Frame Generation (nvngx_dlssg).
A collection of tools, libraries, and tests for Vulkan shader compilation.
A collection of out-of-tree LLVM passes for teaching and learning
C++ examples for the Vulkan graphics API