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Dylntsu/README.md

Hi πŸ‘‹! My name is Dylan and I'm a Software Engineer passionate about Video Game Development.

Currently, my main focus is proactively learning about emerging technologies and the most efficient development methodologies for the market, ensuring my skills are always at the forefront of the industry.

🌐 Socials & Tech Skills:

Profile Picture csharp logo unity logo git logo godot logo mysql logo python logo postgresql logo javascript logo html5 logo css3 logo github logo


πŸ“Š GitHub Stats:



✍️ Random Dev Quote

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  1. Backseats-Dreams Backseats-Dreams Public

    A 2D Endless Runner game developed in Unity. It implements optimization using Object Pooling, a store system with data persistence, procedural obstacle generation, and progressive difficulty

    C# 2

  2. GP_MinecraftCraftingSystem GP_MinecraftCraftingSystem Public

    Recreation of the Minecraft Crafting and Inventory System in Unity (*In Progress*)

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