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Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
PlayStation 4 emulator for Windows, Linux, macOS and FreeBSD written in C++
Kodi is an award-winning free and open source home theater/media center software and entertainment hub for digital media. With its beautiful interface and powerful skinning engine, it's available f…
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
Defold is a completely free to use game engine for development of desktop, mobile and web games.
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Infrared remote library for Arduino: send and receive infrared signals with multiple protocols
Infrared remote library for ESP8266/ESP32: send and receive infrared signals with multiple protocols. Based on: https://github.com/shirriff/Arduino-IRremote/
Walnut is a simple application framework for Vulkan and Dear ImGui apps
A collection of GICP-based fast point cloud registration algorithms
"Windows 11 Drag & Drop to the Taskbar (Fix)" fixes the missing "Drag & Drop to the Taskbar" support in Windows 11. It works with the new Windows 11 taskbar and does not require nasty changes like …
Node.js virtual machine for Android and iOS
Algorithms and Publications on 3D Object Tracking
Efficient and parallel algorithms for point cloud registration [C++, Python]
3DMatch - a 3D ConvNet-based local geometric descriptor for aligning 3D meshes and point clouds.
A fast C++23 3D game engine for modern devices, with wide platform support
Skylicht Engine is C++ Game Engine based on Irrlicht 3D. And my goal is to create a high-performance and lightweight Game Framework that can seamlessly function on both web and mobile platforms. Th…
GH-ICP: Iterative Closest Point algorithm with global optimal matching and hybrid metric [3DV' 18]
An Arduino library to control split-unit heatpumps over Infrared
Game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design
Tweens for Unreal Engine, with C++ API and Blueprint support