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Starred repositories
A Godot Framework For Roguelike Deckbuilders
A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a physics simulation running at 200Hz, built over 10+ years o…
Fast O(1) offset allocator with minimal fragmentation
World's fastest log analysis: λ + SQL + JSON + S3
A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Real-Time Global Illumination using Precomputed Light Field Probes
A fast JSON parser/generator for C++ with both SAX/DOM style API
Learned Motion Matching example implementation and source code for the article "Code vs Data Driven Displacement"
Dev repo for @zig-gamedev libs and sample applications
Python class that generates pixel art from images
A simple C++ framework for implementing graphics technique samples using OpenGL and Vulkan.
Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)
Fill PDF forms and return either filled PDF or PDF created from rendered page images.
🔺🌱 An example on how to render a hello triangle with WebGPU.
3D Graphics Rendering Cookbook, published by Packt.
Single-header minimalistic pragmatic GPU font rendering library.