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Juggling some side projects
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Juggling some side projects

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Starred repositories

386 results for source starred repositories
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A Godot Framework For Roguelike Deckbuilders

GDScript 97 7 Updated Jan 2, 2026
TypeScript 3 Updated May 29, 2025

High performance UI layout library in C.

C 16,543 641 Updated Dec 30, 2025

A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a physics simulation running at 200Hz, built over 10+ years o…

C++ 2,883 254 Updated Feb 10, 2026
TypeScript 1 Updated May 27, 2025

Decompilation of Pokémon FireRed/LeafGreen

C 1,284 801 Updated Dec 28, 2025

Fast O(1) offset allocator with minimal fragmentation

C++ 1,013 53 Updated Apr 30, 2024

Advanced Vulkan rendering engine prototype

C++ 641 27 Updated Jun 20, 2024

World's fastest log analysis: λ + SQL + JSON + S3

Go 1,071 42 Updated Dec 9, 2025

A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)

C++ 826 77 Updated Dec 8, 2025

A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.

C++ 9,614 651 Updated Feb 9, 2026

🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

C++ 19,400 1,468 Updated Jun 25, 2023

Real-Time Global Illumination using Precomputed Light Field Probes

GLSL 129 19 Updated May 31, 2018

A fast JSON parser/generator for C++ with both SAX/DOM style API

C++ 14,984 3,647 Updated Feb 5, 2025

Learned Motion Matching example implementation and source code for the article "Code vs Data Driven Displacement"

C++ 843 125 Updated Feb 6, 2025

Dev repo for @zig-gamedev libs and sample applications

Zig 2,787 185 Updated Nov 22, 2025
Rust 435 44 Updated Feb 9, 2022

Python class that generates pixel art from images

Jupyter Notebook 1,663 119 Updated Jan 18, 2026

coalpy - compute abstraction layer for python

C++ 56 4 Updated Aug 4, 2024

A simple C++ framework for implementing graphics technique samples using OpenGL and Vulkan.

C 271 29 Updated Aug 7, 2025

Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)

C++ 125 6 Updated Jul 22, 2017

Fill PDF forms and return either filled PDF or PDF created from rendered page images.

C++ 232 53 Updated Jan 5, 2023

OpenGL implementation of the MSDF algorithm

C 304 26 Updated Oct 13, 2024

🔺🌱 An example on how to render a hello triangle with WebGPU.

TypeScript 303 29 Updated Apr 17, 2023

3D Graphics Rendering Cookbook, published by Packt.

C++ 1,100 162 Updated Oct 29, 2025

Vulkan Bootstrapping Iibrary

C++ 1,143 110 Updated Feb 10, 2026

Simple SDF mesh generation in Python

Python 1,893 159 Updated Aug 10, 2024

Single-header minimalistic pragmatic GPU font rendering library.

C 377 12 Updated Jun 17, 2025

Sprite rendering with Vulkan

C++ 68 4 Updated Oct 31, 2018
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