ββ’ My name is Daniel, and I'm a Software Developer at AILiveSim π€
ββ’ Software Engineering graduate from Hive Helsinki π
ββ’ Spaniard living in Finland and fluent in English and French
ββ’ For my portfolio, check out the projects pinned bellow! πππ
ββ’ Doom-Nukem, a group project that consist on writing a game engine, a map editor and a full game using these, in the fashion of the original Doom or Duke Nukem 3D games. Our approach is more focused on Duke Nukem techniques and the Build engine. We are using SDL2 for window, graphic, sound and event management, but otherwise all functions used are original, included pixel drawing, blitting images, text to screen... All assets are also original, made either by hand or by AI.
ββ’ π» Most of my public projects are in C due to the school requirements, but I personally prefer to use C++