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100%解锁CSDN文库vip文章阅读限制 去除VIP文章遮罩

JavaScript 489 67 Updated Feb 1, 2026

Custom PBR Shader for Unity URP.

ShaderLab 46 8 Updated Aug 8, 2023

Unity Graphics - Including Scriptable Render Pipeline

C# 2,947 871 Updated Jun 16, 2026

Shader for Blender attempting to replicate the shading of Genshin Impact. These are for datamined assets, not custom-made ones nor the MMD variants.

1,122 111 Updated May 24, 2024

Character textures, models and skins for Genshin.

1 Updated Jun 21, 2022

MikuMikuDance Plugin for All Renderers

C++ 147 38 Updated Aug 17, 2023

Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline

C# 491 67 Updated May 16, 2022

A highly customizable implementation of Subpixel Morphological Antialiasing for Unity

C# 425 75 Updated Feb 14, 2019

🥈 Learn to make 2048 in Unity.

ShaderLab 95 40 Updated Jul 13, 2024

mobilenetv3 with pytorch,provide pre-train model

Python 1,860 346 Updated Apr 27, 2023

Implementation of a classification framework from the paper Aggregated Residual Transformations for Deep Neural Networks

Lua 1,926 291 Updated Jan 14, 2020

Google Research

Jupyter Notebook 38,145 8,429 Updated Jun 17, 2026

[CVPR 2020] 3D Photography using Context-aware Layered Depth Inpainting

Python 7,075 1,130 Updated Aug 30, 2024

This project is the implementation of FernRP Package, Include NPR/PBR.

C# 926 148 Updated Jan 22, 2025