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Unity Graphics - Including Scriptable Render Pipeline
Shader for Blender attempting to replicate the shading of Genshin Impact. These are for datamined assets, not custom-made ones nor the MMD variants.
yogurt416 / GI_Assets
Forked from zeroruka/GI-AssetsCharacter textures, models and skins for Genshin.
Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline
A highly customizable implementation of Subpixel Morphological Antialiasing for Unity
mobilenetv3 with pytorch,provide pre-train model
Implementation of a classification framework from the paper Aggregated Residual Transformations for Deep Neural Networks
Google Research
[CVPR 2020] 3D Photography using Context-aware Layered Depth Inpainting
This project is the implementation of FernRP Package, Include NPR/PBR.