Where can we access the original Sionna scenes for DeepMIMO-v4 scenarios? #36
ashwinnatraj97
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In the DeepMIMO team language, we call "ray tracing pipelines" those scripts that extract the scene and call ray tracers on it, and we call the "ray tracing source" the files that are the output of the pipelines, and that can be converted to DeepMIMO scenarios. You are right that those two are very useful for researchers, but neither the RT pipelines nor the RT sources are available currently. I can put the question in for you, but I suspect we won't be making them available this year. Let me confirm and get back to you. |
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Hi DeepMIMO team!
For scenarios generated with the Sionna Ray Tracer in DeepMIMO-v4, the repo (and scenario zips) seem to include only the derived assets (e.g.,
objects.json,params.json,materials.mat). Could you please share the original Sionna scene files (scene graph/geometry + materials) or the Python scene-builder scripts used to create each scenario?Example
city_0_newyork_3p5_s/home/coder/workspace/Tutorials/deepmimo_scenarios/city_0_newyork_3p5_sOnly these derived files are present; the original Sionna scene assets/scripts are not included.
What we’re requesting
.xml,mesh/*.ply) and the material definitions; orWhy this helps
Questions
objects.json/materials.matthat we should replicate?What would resolve this
Happy to help test, mirror large assets, or draft the README if useful. Thanks! 🙏
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