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Test project to investigate main light shadow cascades culling in Unity render pipelines
A powerful GPU profiling platform for Android Vulkan applications
ReCap for short. A small local server to play Darkspore offline
My adventures into improving Box Projected Specular Reflections!
A Min/Max heap data structure for Unity. Compatible with the Unity Job system and Burst compiler.
An implementation of surface simplification Using uadric error metrics
Discrete and continuous level of detail generation for triangle meshes.
Multi currency personal budget control mobile application following 50-30-20 principle. Created using .NET MAUI
🧩A PIX on Windows integration for Unity, allowing to make GPU captures right from the Unity Editor.
mimalloc is a compact general purpose allocator with excellent performance.
Header-only C++ library to receive files from, and offer files to, the browser the Emscripten program is running in.
Cross-platform C++ example for WebGPU and Dawn
API abstraction layer for 3D graphics, UI and sound. Written in C++17 with Vulkan, DX12 and Metal support.
Surfel Radiance Cascades Diffuse Global Illumination
A clean and simple cross-platform C++ library to convert GLSL shaders to HLSL, Metal, Vulkan, and WebGPU
CMake files that provide WebGPU for native and web development, easy-to-integrate and unified across implementations.
A cross-platform, safe, pure-Rust graphics API.
2d Delaunay triangulation with mesh refinement for Unity with Burst compiler
Simple DXR powered PathTracer in Unity URP(RenderGraph+Legacy)
This package allows editing Shader Globals (floats, colors, vectors, etc) in Project Settings.
A supplementary SIMD math library to Unity.Mathematics, extending it to all C# numeric types while adding many new types and functions. Written entirely with hardware intrinsics, using Unity.Burst.
Implementing Adaptive Virtual Texture in HDRP
How to Setup Unity for Xbox Console or Universal Windows Platform