Dimensionfall is a top-down real-time survival game set in a post-apocalyptic world. Survive in a strange place where multiple dimensions have merged. Will you fight demons? Aliens? Zombies? Who knows what you will come across. The lore has many interesting angles.
Find a way to defend yourself in the city
The world is infinite in every direction. Explore and survive as long as you can!
Check out the gameplay video:
You can find some demo releases here. Alternatively, you can play the game in the following way:
- Download Godot from their website or from Steam
- Download this project by clicking the green 'Code' button at the top-right of this page and selecting 'Download ZIP'
- Extract the ZIP file to a location of your choosing
- Open Godot and click Open Project, then navigate to the folder where you extracted the ZIP file
- Open the project in Godot and click Play in the top-right
The game has the following features:
- Melee and ranged combat + dual wielding
- Inventory management
- Infinite procedural terrain
- Quests
- Content editor for maps, items, quests, factions, mobs etc.
- Moddable
- Base building
- Crafting stations
See also the extended list of features
- Building
/crafting/reloadingshould take resources from the inventory - Basic
crafting/building menu "Progress bar" to show the player when the current action will be finished (reloading, building, crafting etc.)- A few additional weapons
In-game content editor to make our own mods or contribute to the core modDoors- Sounds
- Bug fixing
- Polishing
Additional features before our first release:
furniture/containers- personal goals
- more enemies/better AI
- noise
- some fancy shaders?
- equipment
proper player inventory, bags
- Vehicles
- Proper base building
- Base raids?
World mapSaving- Player stats and skills
Melee weaponsRecoil/sway/spread/aiming
If you like Godot and want to contribute, feel free to submit a pull request or issue on your ideas, or join us on discord. To make edits, start by reading the getting started guide.
This will always be a hobby project and will not be for sale. However, if you want to, you can donate to the developers:
Khaligufzel: https://ko-fi.com/khaligufzel
snipercup: https://ko-fi.com/snipercup
Official Discord: https://discord.gg/yzrxG9zZqA
- Sprites: Some sprites were created with https://github.com/int-ua/blender-pixelart
- Sprites: Some sprites were created with https://github.com/RodZill4/material-maker
- Inventory: This game uses https://github.com/peter-kish/gloot to implement the inventory
- Text display: Some UI uses https://github.com/daenvil/MarkdownLabel for text display
- Music: Main menu music: Desolate - https://opengameart.org/users/matthew-pablo Game over music: Lonelyhood - https://opengameart.org/users/yd Gameplay music: Dark Fallout - https://opengameart.org/users/remaxim Please, answer me my friend - https://opengameart.org/users/alexandr-zhelanov Ambience Pack 1 -- Sci Fi Horror - https://opengameart.org/users/joth Pressure - https://opengameart.org/users/yd Ambience: Nature Sounds Pack - https://opengameart.org/users/antoinemax (License: CC-BY 4.0) Cricket sounds - https://opengameart.org/users/syncopika Wind1 - https://opengameart.org/users/lukerustltd
- SFX: Old Computer Click - https://pixabay.com/users/finntastico-33933679/ Mechanical keyboard - https://pixabay.com/users/freesound_community-46691455/ Computer Humming SFX - https://pixabay.com/users/soul_serenity_sounds-6817262/
- Settings: For game settings code: https://github.com/Maaack/Godot-Options-Menus
- Fonts: Apple: https://www.fontget.com/font/apple/ Glitch: https://www.fontget.com/font/glitch/