Unity implementation for a Voxel Raytracer
- Up to 10 Reflections
- Voxel Generation for Opaque Geometry
- Multiple light sources
- Volumetric Light
- Hard/Soft shadows
- Support Cubemap Skybox
- Support procedural Skybox
- Basic Material System with different shader
- Blurry reflections (still needs more work)
- Support material with different normal
- Voxel Generation for Transparent Geometry
- Support Video Extraction Render (require FFMPEG)
- Support multiple blending for Transparent Geometry
- Refraction