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Stars
Stateful, non-parametric, high-performance GPU particle system for Gamemaker
Procedural tree generator written with JavaScript and Three.js
Book I wrote with coding examples in Jupyter/Python - First Edition.
Carcassonne simulator using wave function collapse.
Instantly generate AI-powered subtitles on your device. Works standalone or connects to DaVinci Resolve.
A simple demo showcasing how you can easily add 3D volumetric fog particles in Game Maker!
A list of alternatives for Adobe software
An award-winning GameMaker library for making room prefabs and loading room contents at runtime.
Constant-Time per-pixel volumetrics using ray-extensions and Holographic Radiance Cascades.
ionthedev / ReSprytile
Forked from Sprytile/SprytileA Blender add-on for building tile based low-poly scenes with paint/map editor like tools
This script exports the tags of the active Aseprite sprite and exports as a horizontal png strip. The file is labeled with the proper suffix to make import into Game Maker projects much simpler.
Enables the use of MythLoco localisation in Game Maker
Blender extension to specifically repackage Synth animations into GLB files for use with Godot.
Stateless, shader-driven 3D particle system for GameMaker
a gamemaker implementation of t3ssel8r's filter
Lightweight Game Engine/Framework in C++17 with WYSIWYG Editor. Experimental C# bindings.
A high performance, editable terrain system for Godot 4.
Import-Export of Blender model from/to SMF model format
See forum topic: https://forum.gamemaker.io/index.php?threads/smf-3d-skeletal-animation-now-with-a-custom-blender-exporter.19806/
A 3D collision system for GameMaker Studio 2.3
Various AutoHotkey scripts I've made
Fast palette swapper for GameMaker
GameMaker shader preprocessor for code reuse! Import and inline directives, generating shader variants.