For me, programming is equal parts creation and engineering. I design and ship gameplay systems, mechanics, netcode, backend services, and full-featured web interfaces with a strong focus on performance and clean architecture.
My core areas are game development (Unity C# gameplay and tools), networked systems and scalable backend logic, React frontend work, and 3D asset creation. Iโve worked across the full development cycle from prototypes to production, delivering optimized features and maintainable systems that scale.
I also lead technical teams and drive long-term development across multiple organizations.
In my professional life, I lead and contribute through the following roles:
- ๐ Company Director at Allorent Networks
- ๐งฉ Lead Developer at CodeFodder
- ๐ Lead Developer at Lanexor Platform
- ๐ค Lead Developer for the Lanecto Discord Bot
- ๐ก๏ธ Former Moderator on the Discord Platform
- ๐ก๏ธ Former Moderator on the Revolt Platform
Outside of development, I recharge through:
- ๐จ Turning creative work into a lifestyle
- ๐ธ Nature photography and capturing unique scenes
- ๐ Traveling and discovering new cultures
- ๐ Reading to expand creativity and technical depth
- ๐ Continuous self improvement
| Domain | Stack |
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| Languages | |
| Engines and Frameworks | |
| Web | |
| Databases and DevOps | |
| Programming Tools | |
| Modeling and Texturing |
- Build high performance Unity gameplay systems
- Design mechanics, balance and economy for Rust servers
- Develop React based frontend applications
- Create high quality 3D assets and animations
- Reverse engineer and optimize Source engine netcode
- Prototype and iterate on new game and software concepts
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Always open to collaborations and ambitious ideas.