Fuck the Rules ! VR & AR, Unity 3D, New-tech, R&D. We want to know if it is possible. Grab some ☕ and 🍺 and let's try to code it.
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14 open and 0 closed projects found.- #21 updated
Feb 6, 2026 - For the APInt Code Tournament project, I need a set of tools that QA testers can reliably use in their daily work, and that are stable enough to showcase in a video leading up to a tournament-style stress test. Below is the current agenda outlining my progress.#25 updated
Dec 1, 2025 - To be able to create a good QA tester hub, I’m going to need some Unity3D tools I used to work with. Let’s list them so I can work on them when I have time.#23 updated
Sep 9, 2025 - #14 updated
Sep 9, 2025 - #24 updated
Sep 9, 2025 - I am coding a game with a team for a client. The three basic features I need to code for it must be documented, verified, and don’t necessarily need to be private. So, let's create a step-by-step guide of it.#22 updated
Mar 12, 2025 - #16 updated
Jan 27, 2025 -
- This a list of the must know we must see in the following days if we have time.#18 updated
Oct 9, 2024 - List of attribute in Unity to know linked to their documentation.#17 updated
Oct 9, 2024 -
- In Open Macro input there are hundred of way to interact with machine. This project is a road map of what have been code, documented and implemented.#12 updated
Oct 2, 2023 - #11 updated
Sep 29, 2023 - This project is here to have a global understanding of what is next to be code in the OMI XR application I am using to teach mixed reality and use to play games 👍#10 updated
Sep 29, 2023