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Networking entities and load balancing with distributed server workers.
This API attempts to Decentralize Social Networks to De-Productize Humanity
A decentralized audio playing system for Unity, designed for simplicity and built to scale!
Editor scripts to make working experience in Unity better.
Scalable Distributed Game Server Engine with Hot Swapping in Golang
RPG game action-adventure MMO built with Godot and Rust.
Bitset-based ECS with rollbacks. C# library and Unity package.
Netick is a C# networking solution for Unity.
Sustenet is a networking solution built with Rust and Zig, formerly C#, for game engines like Unity3D, Godot, and Unreal Engine. The primary focus is on scaling by allowing multiple servers to work…
Adds a unity-supported, SerializableType class and an inspector for editing SerializeReference fields.
Dotnet project and package dependency visualizer.
Provides a rich set of editor extensions and serialization extensions for Unity.
An MCP server that allows MCP clients like Claude Desktop or Cursor to perform actions in the Unity Editor
Voxel-based Global Illumination using Unity Scriptable Render Pipeline
A fast, tried-and-tested hierarchical finite state machine library for Unity, designed to be easy to use yet powerful without compromising performance.
This tool finds unreferenced assets by scanning all files in your Unity project.
🚀Actors is a framework empowering developers to make better games faster on Unity.
UBind is a value binding component for Unity, which is used to quickly realize the association binding between UI and logical data.
Boilerplate Code Generation, Tabs, Reorderable Manipulator, Built-in USS Exporter
Fast .NET C# Implementation of ULID for .NET and Unity.
Low-latency Audio Signal Processing plugin for Unity
Different utilities that simplify development in Unity3D.