Stars
Spherical Harmonic Lighting (Direct/Shadowed/Indirect/Subsurface)
rANS coder (derived from https://github.com/rygorous/ryg_rans)
GPU Path Tracer written in C++ with CUDA and OpenGL for the DH2323 course project at KTH.
GPU-based real-time global illumination renderer based on voxel cone tracing
A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.
The Real-Time World Generation projekt aims to provide a tool for world/terrain generation based on prozedural algorithmes and cellular automata simulation.
j2 is a minimalist concatenative programming language that makes up for its simplicity by its ability to natively bind with C libraries' ABI *and types*, *without glue*
OpenDeathValley is an open source game engine for the game Desperados: Wanted Dead or Alive
An attempt to automatically generate explosion sounds (for use in video games, for example) by filtering white noise or other sounds in a particularly explosion-ey way.
Single- and Double- intrusive linked lists for C++
CMU 15-462/662 Assignment 2: A Mini-Mesh Editor
CMU 15-462/662 Assignment 1: A Mini-SVG Renderer
Simple radiosity engine written in C++ using Qt