Stars
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
A light shafts (volumetric shadows) effect for Unity.
A multitasking monolithic Kernel based x86 targeting Operating System written in C# from scratch aiming for high-level implementation of drivers in managed environment.
Bitmap generation from a single example with convolutions and MCMC
Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.
Screen Space Ambient Obscurance image effect for Unity
Blended lighting system for Unity that works with standard Sprites
一个可以通过手势、鼠标、声音控制的3D天气球。Unity3D project to create a 3D Sphere can control by gesture/mouse/voice.
An automatic procedural mesh generator. Takes a simple list of vertices and undirected edges, and outputs a triangulated mesh, with consistent winding order and (per-edge) weighted normals.
An experimental Unity project of interactive and procedural waterfall simulation