Skip to content
View EricXuCui's full-sized avatar
💭
I may be slow to respond.
💭
I may be slow to respond.

Block or report EricXuCui

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
EricXuCui/README.md

Hi, I'm EricXu 👋

I'm a Computer Science student at McGill University with strong interests in AI, robotics, math, and game development.

  • 🤖 Currently building a Reinforcement Learning + Unreal Engine project by using C++ and UE Learning Agents.
  • 🧠 Exploring classic algorithms and modern machine learning to build intelligent, interactive experiences
  • 📬 Reach out: ericxucui.work@gmail.com / eric.cui@mail.mcgill.ca
  • 🎮 Fun fact: I'm a hardcore Rainbow Six Siege player—I love mastering its tactical combat mechanics.

📌 Located in Montréal, Québec, Canada / Metro Vancouver, British Columbia, Canada

🔗 Links

Most Used Languages

Popular repositories Loading

  1. CombatLearningAgent CombatLearningAgent Public

    C++ 3 1

  2. Commonly-Used-Header-Files-in-Unreal-Engine-5-CPP Commonly-Used-Header-Files-in-Unreal-Engine-5-CPP Public

    In Unreal Engine 5 (UE5) C++, the most frequently used header files depend on what you're working on — gameplay, UI, networking, AI, etc. But here’s a categorized list of commonly used headers that…

    C++ 2

  3. UE4-CPP-Motion-Controlled-Melee-Combat-System UE4-CPP-Motion-Controlled-Melee-Combat-System Public archive

    Project developed by using C++ on the Unreal Engine 4 (UE4) platform with gyroscope technology (Motion Sensors, n.d.) at its core

    C++

  4. EricXuCui.github.io EricXuCui.github.io Public

    Portfolio (Legacy) Updates to this webpage have been discontinued. Please visit www.ericxucui.com to learn more

  5. UE5-CPP-RPC-MultiplayerFPS-Development-Project UE5-CPP-RPC-MultiplayerFPS-Development-Project Public archive

    Developing a LAN-based FPS multiplayer shooting game template that can be used to implement on dedicate server using C++ and Unreal Engine 5.

    C++

  6. EricXuCui EricXuCui Public

    A brief introduction about myself