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CapsuleOcclusion Public
Unity package implementing clustered capsule/character occlusion
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SDFGI Public
A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.
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RealityShaders Public
Forked from realitymod/RealityShadersShader updates for Project Reality: Battlefield 2.
HLSL UpdatedJan 21, 2024 -
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AmnesiaTDD Public
Forked from buzer2020/Amnesia64Tinkering with rendering in Amnesia: The Dark Descent
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VertexColorBaker Public
A tiny vertex color baker for Unity that runs on the GPU, implemented as an AssetPostprocessor
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BakerBoy Public
A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository
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temporal Public
Forked from playdeadgames/temporalTemporal Reprojection Anti-Aliasing for Unity 5.0+
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TerrainPrettifier Public
A small GPU-based component designed to aid in cleaning and refining satellite/DEM based terrains directly inside Unity.
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MinimalAtmosphere Public
A minimal atmospheric scattering implementation for Unity
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BNAO Public
A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.
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VolumetricTracer Public
A simple way to render soft, volumetric bullet tracers in Unity. Only needs a unit cube and a material to render and supports instancing.
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TextureProcessor Public
Static utility class for processing texture on the GPU.
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Mirror Public
Forked from MirrorNetworking/MirrorA community replacement for Unity's abandoned UNET Networking System.
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BasicPlayerMovement Public
A super simple Unity demo featuring two ways of doing basic player and camera movement.
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CloudNoiseGen Public
A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.
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Frisbeeznes Public
Your one-stop-shop for business meetings on the frisbee range!
CSS UpdatedDec 12, 2016 -
imgui Public
Forked from ocornut/imguiBloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies
C++ MIT License UpdatedSep 23, 2016 -