-
STACKIT
- Germany
-
00:11
(UTC +02:00) - https://fijo.dev/
- https://bitbucket.org/Fijo/
- https://stackoverflow.com/users/1460712/fijo
- https://hub.docker.com/u/fijodev
- fijo-dev
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A curated list of awesome remote jobs and resources. Inspired by https://github.com/vinta/awesome-python
A curated list of software and architecture related design patterns.
A list of cool features of Git and GitHub.
A collection of inspiring lists, manuals, cheatsheets, blogs, hacks, one-liners, cli/web tools and more.
On Windows, launch a different browser depending on the url
zKillboard.com is the premier killboard for EVE Online. Track players, corporations, and alliances, analyze battle reports, and monitor PvP anywhere in New Eden.
A high performance implementation of Mediator pattern in .NET using source generators.
The Awesome Projects extension for Visual Studio Code helps you manage and organize your projects efficiently and stylish. With this extension, you can easily add, open, and manage project urls dir…
Official Chickensoft website, blogs, and documentation.
A collection of tools for accelerating Godot + C# game development, including resource loading, feature tags, and high-DPI utilities.
Create mixins and generate metadata about types at build time to enable reflection in ahead-of-time (AOT) environments.
C# test runner for Godot. Run tests from the command line, collect code coverage, and debug tests.
The Chickensoft Game Demo — a fully tested, third-person 3D game built with Godot and C#. Now with saving and loading!
Manage Godot versions and addons from the command line on Windows, macOS, and Linux.
Setup Godot for headless use with macOS, Windows, and Linux CI/CD runners.
Human-friendly, hierarchical and serializable state machines for games and apps in C#.
A c# focused achievement platform for godot that supports different platforms for integrating achievements
C# Source Generator for TypeScript-style Utility Types
Get up and running with Kimi-K2.5, GLM-5, MiniMax, DeepSeek, gpt-oss, Qwen, Gemma and other models.
Fast .NET C# Implementation of ULID for .NET and Unity.
Make it possible to fully test Godot nodes and scenes with the appropriate adapters and interfaces.
Automatically extends events created in Chickensoft GodotNodeInterfaces for use as R3 Observables
A WPF-style control binding implementation for Godot 4.0 implemented using INotifyPropertyChanged
Generates well-named R3 Observables for all Godot [Signal]s
Useful Links for Everything related to LocalFirst