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@DatGuy1 DatGuy1 commented May 19, 2024

Matches behaviour with PredictionRigidbody

Matches behaviour with PredictionRigidbody
@FirstGearGames
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Perfect and ty so much for following the code!

@FirstGearGames FirstGearGames merged commit 0d1788b into FirstGearGames:main May 21, 2024
@DatGuy1 DatGuy1 deleted the patch-1 branch May 21, 2024 23:16
FirstGearGames pushed a commit that referenced this pull request May 23, 2024
- Fixed replicates occasionally running as Created when not while prediction interpolation buffer was depleted.
- Added SyncBase.CanInvokeCallbackAsServer() for custom SyncTypes to check if they can invoke asServer true when applying values.
- Fixed runtime errors in Yak when importing Fishnet free over Pro.
- Changed NetworkObject.AdaptiveInterpolation forced to off while it's under further development.
- Improved reduced initialization allocations in NetworkBehaviours.
- Improved NetworkTransform performance slightly (#673).
- Fixed NetworkTransform disabling CharacterController via Configuration settings when server with no owner.
- Fixed conditional packet corruption from improperly parsed prediction reconciles.
- Improved Object/CollectionCaches now use TryPop.
- Changed SyncType.Dirty is now protected to prevent incorrect use. Use Dirty(obj) and DirtyAll() (#674).
- Fixed clients incorrectly receiving SyncVar callbacks when value was set in awake.
- Fixed PredictionRigidbody2D not read/writing rigidbody state (#675).
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2 participants