My name is Wรผster, but everyone calls me Floki. I have been building for the web since I was 15, and most of my technical background was shaped by hands-on work across products, experiments, and real-world delivery.
I'm a Software Engineer with 10+ years of experience building web products, digital platforms, and scalable applications, with strong expertise in JavaScript and TypeScript.
Throughout my career, I have worked across full stack development, interactive 3D web experiences, mobile applications, Linux infrastructure, and product-oriented technical leadership. I also worked as a CTO, leading technology and product decisions for digital platforms.
Currently, I work as a freelancer and AI researcher, focused on AI agents, agent orchestration, image generation, and applying these technologies to modern products and scalable web platforms.
- Applied Artificial Intelligence
- AI Agents and Agent Orchestration
- Image Generation with AI
- JavaScript and TypeScript
- React and Vue.js
- WebGL and Three.js
- Technical Leadership and Product Strategy
- Web Application Architecture
- Android and iOS Development
- Linux Infrastructure
Here I will list some projects that I participated. Some commercials and some not.
Online co-op game, based on 360ยฐ equirectangular image with escape room elements.
As dev solo, I built the server and client with room system to able multiple game sessions.
I wrote from scratch with javascript
want play? contact me to play the demo version
This game has been developed as marketing to launch a new make-up with a "gamer" theme.
The game is inspired by old PacMan.
I tried to remake all behaviors from the original ghosts
and develop a touch joystick to control the main character.
The development was in a team, where I was responsible for all programming
Made with GDevelop and Javascript
This mini-game has been developed to show an extension I have created to automatically pick the right image on the tileset (AutoTile) and draw the ground.
This technique uses the skew to allow drawing some images as a plane. When the camera rotates, the plane will apply a new angle and calculate de skew x and y to make the fake 3D.
2D rendering tecnic built over PixiJS and support for GDevelop Engine
This tool is focused in Magica Voxel Slice Exporter (Vertical sheet)