Highlights
- Pro
Stars
A language server implementation for WGSL and WESL
An LSP that runs cargo nextest and reports back as diagnostics
Next-gen compile-time-checked builder generator, named function's arguments, and more!
A sort of working TRAMP implementation for the Sprite API.
A modern, configurable, terminal based MPD Client with album art support via various terminal image protocols
These are commands I use with agents, mostly Claude
Idiomatic integration of the FMOD audio engine into Bevy projects. Enables spatial audio, real-time parameter adjustments, live updates, and Doppler effects.
Minimal & malleable language for symbiotic end-user programming
GLSL interface block memory, layed-out according to the std140 convention, represented as Rust structs.
🚀2.3x faster than MinIO for 4KB object payloads. RustFS is an open-source, S3-compatible high-performance object storage system supporting migration and coexistence with other S3-compatible platfor…
Claude Code IDE integration for Emacs
Minimalist tutorial and code for doing something meaningful with Vulkan in 2026
A TypeScript library that wraps objects in a cache-aware Proxy for faster method calls. Similar to VCR, snapshot libraries, and request recording tools, fast-forward makes testing faster by caching…
A Rust game engine with physically based rendering, deformable voxel physics and Roc scripting. This is a mirror of the main repository at https://codeberg.org/lars-frogner/Impact
Major mode for Emacs for the Slang Shading Language
A performant, declarative, and runtime-flexible web framework for Rust