License: "The Unlicense"
C# Internal Implimentation of UntyEngine's IL2CPP API
Working On:
- Delegate Function Pointer Generator for UnityEngine classes (Resolves)
- UnityEngine Object IMplimentations (Object, GameObject, MonoBehavior, Camera, Rigidbody, Lists, Arrays)
Trying to figure out:
- Hooking (running C# function before running normal code)