Stars
A Vite plugin loads file as plain text from the virtual assets workspace.
🎹🎸A music theory library with a command-line interface
A timeline of the latest AI models for audio generation, starting in 2023!
Powerful web graphics runtime built on WebGL, WebGPU, WebXR and glTF
A framework to create 3D hack and slash games
A swipeable cards interface. The swipe-left/swipe-right for yes/no input. As seen in apps like Jelly and Tinder.
Simple Haxe Macro Helpers that let you do or get things at compile-time.
A javascript port of inkle's ink scripting language.
Quill is a tool for playing and sandbox testing Ink stories.
Kilogaiajax - Page/asset preloading framework for full AJAX-based SEO-friendly HTML sites
A prototype repository test-bed to help create relatively advanced 3d scenes and animations (particularly simple VR experiences in first-person view) in pure CSS on an HTML page using just the DOM,…
Alternativa3D Flash GPU accelerated 3D engine
A Haxe-port and modification of the Ash entity framework (for game development) and data structure generics (for general use).
I've made this experiment during my last research about using 3D & CSS3 in web browsers. It works on Google Chrome & Safari (including mobile version for iOS).
An Actionscript 3 entity system framework for game development
Zoë is an open source tool for generating spritesheet images and frame data from SWF files. It enables illustrators to maintain a familiar workflow while generating animations for EaselJS and other…
A simple XMLApplicator package that works under F*CSS to help apply XML properties to objects (or spawn new entities) through the xml's markup. Useful for serialization, saving/loading of data, etc.
Abandoned prototype for a dynamically generated RPG overworld
A continuous collision detection package currently targeting Alternativa3D/Flash for portal-sector-based environments.
Port of Tyler Spaulding's Javascript canvas-less raycaster to Haxe / Flash
This is a small Blitting engine to scroll bitmaps of any size.
3D Raycasting engine tests in Haxe / Flash to render tile-based cities.
This helps load in CSS and other resources into your Flash App.
A Dependency Injection & Signals Enhanced Component Based Game Framework
Custom assets and utilities specifically developed under the Gaia Flash Framework
This is a rough experimental 'proof of concept Gaia site' that supports auto-formatting and auto-wiring of all TextFields and DisplayObjects to a global F*CSS stylesheet.
SG-Camo Collections is a personal suite branch of display classes, UI, behaviours and interfaces developed specifically for AS3/Flash development.
This is a small blitting engine to allow you to horizontally scroll several bitmaps as if they were one large image.