- Albany, NY
- http://recreationstudios.blogspot.com/
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Software rasterizer written in C#, with an API based on Direct3D 10 / 11. Programmable parts of the pipeline execute "real" HLSL shaders.
A high performance Game Boy emulator for the Playdate™
tutsplus / ImpulseEngine
Forked from RandyGaul/ImpulseEngineSimple, open source, 2D impulse based physics engine for educational use. http://gamedev.tutsplus.com/tutorials/implementation/custom-2d-physics-engine-oriented-rigid-bodies
Chroma (developed by Ubisoft) is a one-stop solution for detecting color blindness-related issues in games. It replicates Protanopia, Deuteranopia, and Tritanopia filters over the game screen, help…
An Unreal Engine plugin providing a set of Hermes endpoints.
fgsfdsfgs / perfect_dark
Forked from n64decomp/perfect_darkwork in progress port of n64decomp/perfect_dark to modern platforms
Create markdown-backed Kanban boards in Obsidian.
This sample uses D3D12 Sampler Feedback and DirectStorage as part of an asynchronous texture streaming solution.
Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal 4. Provides main features including ray tracing.
A list of awesome resources for Playdate (https://play.date) game development and the Playdate SDK (https://play.date/dev/)
Game development samples published by the Xbox Advanced Technology Group using the Microsoft GDK.
JavaScript library for interacting with a Panic Playdate console over USB, wherever WebSerial is supported.
Panic Playdate reverse-engineering notes/tools - covers file formats, server API and USB commands
Classic DHTML JavaScript Game Engine and Web Based IDE
A 1-bit dithering tool written in Love2D.
🔍 A Hex Editor for Reverse Engineers, Programmers and people who value their retinas when working at 3 AM.
Sample Projects/Plugins for Mesh Processing in Unreal Engine
A collection of quality Air Manager instruments built by flight sim enthusiasts for our own personal home cockpits, but shared with the community at large.
Flax Engine – multi-platform 3D game engine
Linear Motion Battle System for RPG Maker MV
DXIL conversion to SPIR-V for D3D12 translation libraries
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.