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dualmc Public
Forked from dominikwodniok/dualmcSimple C++ implementation of the (manifold) dual marching cubes algorithm from Gregory M. Nielson
C++ BSD 3-Clause "New" or "Revised" License UpdatedJan 8, 2026 -
HelloVulkan Public
Forked from azer89/HelloVulkanπππ½ PBR, IBL, Clustered Forward Shading, Bindless Textures, Shadow Mapping, and more!
C++ MIT License UpdatedDec 13, 2025 -
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VkBootstrapNet Public
Forked from Fuchsium/Fuchsium.VkBootstrapNet.NET port of VkBootstrap
C# Apache License 2.0 UpdatedOct 24, 2025 -
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VisualNodeSystem Public
Forked from Azzinoth/VisualNodeSystemThis library provides a powerful framework for creating and managing visual node systems.
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MSBG Public
Forked from tum-pbs/MSBGMultiresolution Sparse Block Grids (MSBG) library
C++ Apache License 2.0 UpdatedJun 9, 2025 -
ALS-Refactored Public
Forked from Sixze/ALS-RefactoredCompletely reworked and improved C++ version of Advanced Locomotion System V4.
C++ MIT License UpdatedDec 2, 2024 -
VisualNodeSystem-Example Public
Forked from Azzinoth/VisualNodeSystem-ExampleAn example of a simple application that uses my Visual Node System.
C++ MIT License UpdatedAug 6, 2024 -
ue5-voxel Public
Forked from 1polygon/ue5-voxelA small voxel sandbox using the marching cubes algorithm.
C++ MIT License UpdatedApr 28, 2024