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Custom memory allocators in C++ to improve the performance of dynamic memory allocation
Draw a mockup and generate html for it
A Compendium Information Guide for UMG and Slate in Unreal Engine.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Source 2 Viewer is a powerful tool that allows you to browse VPK archives, view, extract, and decompile Source 2 assets, including maps, models, materials, textures, sounds, and more.
AutoGPT is the vision of accessible AI for everyone, to use and to build on. Our mission is to provide the tools, so that you can focus on what matters.
My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.
Combustion engine simulator that generates realistic audio.
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations wit…
Game Development & Unreal Engine Programming Guide
An advanced behaviour tree solution for the Unity game engine
Zero Allocation Text/Structured Logger for .NET with StringInterpolation and Source Generator, built on top of a Microsoft.Extensions.Logging.
Zero Allocation StringBuilder for .NET and Unity.
A decentralized audio playing system for Unity, designed for simplicity and built to scale!
Script to install Unity 3D versions from the command line on macOS
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
Provides an efficient allocation free async/await integration for Unity.
A simple library for creating state machines in C# code
Tutorial for the Vulkan graphics and compute API
Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
A game engine written in C++ using OpenGL to use complex shaders (raymarching, volumetric, 3d fractals, etc).