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Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
Temporal Reprojection Anti-Aliasing for Unity 5.0+
The Visual Studio MI Debug Engine ("MIEngine") provides an open-source Visual Studio Debugger extension that works with MI-enabled debuggers such as gdb and lldb.
Bitmap generation from a single example with convolutions and MCMC
Atmospheric Scattering for Unity
Repository containing the game assets and code for Crazy Core
An instruction trace visualisation tool for dynamic program analysis
A general-purpose 3D game engine with editor, built with .NET Core
Real-time indirect diffuse illuminaton using screen-space information for Unity.
Everything you need to get started using Lua in Unity3D. Indie & Pro compatible.
MattWindsor91 / roslyn
Forked from dotnet/roslynExperimental concepts for C# using Roslyn
Real-Time Shading with Polyhedral Lights using Silhouette Detection