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A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET dev…
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
Avalonia.Samples aims to provide some minimal samples focusing on a particular issue at a time. This should help getting new users started.
High performance 2D collision detection system with realistic physics responses.