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A brief computer graphics / rendering course
A "re-editable" gamedev focused random number generator library for CPU and GPU.
Small and efficient screen recording utility for Windows 10 and 11
Polygon Clipping, Offsetting & Triangulation in C++, C# and Delphi
A port & overhaul of Vertex Engine GPU Font Cache for the Odin programming language
A Spotify player in the terminal with full feature parity
Sample code for frame timing control
Single-header, cross-platform libraries for game development
aarni57 / offalloc
Forked from sebbbi/OffsetAllocatorFast O(1) offset allocator with minimal fragmentation in C99
A starting point to setup some lsp related features in neovim.
SwissGL is a minimalistic wrapper on top of WebGL2 JS API. It's designed to reduce the amount of boilerplate code required to manage GLSL shaders, textures and framebuffers when making procedural v…
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
Dear IMGUI + Render + Window handling, amalgamation in two files ready to use
Useful components for raylib using the C programming language
A native reimplementation of the Metroid Prime engine
A love2d sort-of-ecs system and some other gamey utilities to get games off the ground.
A cross-platform reimplementation of JKDF2 in C
Shoot-em-up game made for Global Game Jam 2020
Probabilistic language based on pattern matching and constraint propagation, 153 examples
ECS Lua is a fast and easy to use ECS (Entity Component System) engine for game development.
Starter kit for standalone Doom 3 projects